What is FTBL Rating?

The FTBL Rating is a tool designed to compare in various ways the performances of more than 20,000 football players in 23 national leagues and international tournaments.
Changes in the rating are posted in real-time on FTBL.com. The charts we use are clear and convenient.

The FTBL Rating is the centerpiece of all other FTBL services.
The rating and its dynamics are indispensable knowledge tools for you to achieve success in discussions and FTBL Expert forums, as well as in online games, BetEx, and FantasyFootball 18+.

How we ensure objectivity
In calculating the rating, we process the official protocol statistics of 23 national leagues and international tournaments. Games played in the past 18 months are taken into account. The rating allows to keep abreast of developments and trends in world football.

How we reflect the excitement in the game
The volatility of the rating, which is based on real football events, is a valuable and sensitive tool in RealBasedGames (games based on real events). The FTBL Rating feeds excitement into otherwise dry football statistics and allows you to follow your favorite players, sharing their ups and downs.

How we calculate the rating
The formula we use to calculate our rating was designed by the FTBL Agency, an independent information agency involved in the collection and processing of football statistics from around the world.

The FTBL Rating, per se, is the numerical expression of a real player’s performance. The amount of rating points a player receives for a given game is calculated based on three factors: his individual performance, the result of the game, as well as the category of the league in which he plays, or tournament played. The overall rating of a player is computed from the combined ratings he received in his last five games, to which a tenth of the rating points he received in the other matches played by him in the past 18 months is added.

A virtual player's rating depends on three factors: the individual and team performances of his real prototype, and the standard of the real championship or tournament.

Players' Individual Indicators

Individual showings include:

  1. for outfield players: number of matches played (and how many in the starting line-up); number of minutes on the field in each match; total goals scored; 4 types of bonus goals; hat-tricks and series of goals.
    Negative indicators: yellow cards; red cards; missed penalties; own goals;
  2. for goalkeepers: number of matches played (and how many in the starting line-up); number of minutes on the field in each match; penalties saved; clean sheets (matches in which his team did not concede a goal).
    Negative indicators: yellow cards; red cards.

Matches

A player receives a bonus for appearing on the field (regardless of the result), depending on the category of match. The bonus is calculated according to the formula: standard of tournament multiplied by 0.2. If a player is substituted, the result is multiplied by the number of minutes he played and divided by the length of the match. If he comes on as a substitute, the result is multiplied additionally by a coefficient of 0.95.

Goals

A player receives an increase in his rating for every goal scored, calculated according to the formula: (0.25 x SТ + 0.75) х 3, where SТ is the standard of the tournament.

There are 4 other ways in which the cost of a goal can be increased, depending on the state of the match when it was scored. The cost of each of these forms a specific part of the cost of a goal in a particular tournament.

  1. Winning goal – a goal that provides a team with a МINIMAL advantage. Example: in a match that finishes 4:2, the winning team's ТHIRD goal is considered to be the winning goal, regardless of the state of the match when it was scored. Its cost adds an extra 0.3 to the cost of the goal.
  2. Draw goal – a goal that ensures a draw for a team. For example, in a match that finishes 2:2, the SECOND goals of both teams will be draw goals. The cost of such a goal adds an extra 0.15 to the cost of the goal.
  3. Goal putting a team ahead – for example, a goal at 1:1 that makes the interim score 2:1. It may also be the winning goal if the score remains the same, or it may be 3:1, 4:1, and so on. Its cost adds an extra 0.15 to the cost of the goal.
  4. Equalising goal – for example, a goal at 0:1 that makes the score 1:1. Its cost adds an extra 0.075 to the cost of the goal.

N.B.: the winning goal is not always the one that puts a team ahead.

Example: the score in a match goes – 1:0, 2:0, 2:1. The second goal will be ONLY the winning goal, while the first will be only a goal putting the team ahead.

Example of the calculation of bonuses for goals scored:
A team wins a match in a "Standard 5" tournament 2:0. One player scores both goals. In this case, he receives rating points for the two goals, for the goal that put his team ahead (his first goal), and for the winning goal (his first goal was also the winning goal). His bonus for the goals he scored is therefore
(2 + 0.3 + 0.15) х (0.25 x 5 + 0.75) х 3 = 14,7
In a case where a goal is scored between the 86th and 90th minute, or between the 116th and 120th minute (in the event of extra time), these bonuses are multiplied by three.

Hat-tricks

A player receives additional bonuses if he scores three or more goals in a match. The bonuses are calculated according to the following table:

3 goals in a match An additional 0.5 of a goal
4 goals in a match An extra 1 goal
5 1.8
6 3
7 4.5
8 6.5
9 9
10 12
11 15.5
12 19.5
13 24
14 29
15 34.5

Series of Goals

A player also receives extra points if he scores goals in three or more matches in a row (matches in which he appeared on the field).

If a player scores in a third consecutive match, he receives an extra 0.5 of a goal. Further according to the following table:

In a fourth consecutive match 1 goal
5 1.6
6 2.6
7 3.9
8 5.3
9 7
10 9
11 11.5
12 14.5
13 18.5
14 24
15 32

Negative Indicators

Negative indicators include sanctions – yellow and red cards, own goals and missed penalties. The following penalties apply:

For each yellow card 0.25 of the cost of a goal is subtracted from a player's rating;

For each red card – 0.75 of the cost of a goal;

For an own goal – 0.8 of the cost of a goal;

For a missed penalty – 0.75 of the cost of a goal;

N.B.: if a player receives a yellow card and is subsequently sent off, he will be debited for one yellow and one red card, i.e. a total of –1 goal.

Team Indicators 

Match Result – Victory, Draw or Defeat

If his team wins a match, a player receives 2 points multiplied by the category of the match.

If the result is a draw, he receives 1 point multiplied by the category of the match.

If his team loses, a player receives no points.

N.B.: If a player does not play the whole match, his win or draw bonus is multiplied by the number of minutes he played and divided by the length of the match.

Goals Scored and Conceded

This indicator varies depending on the player's position.

Goalkeepers and Defenders

For a defender, only goals conceded by his team while he is on the field count. Defenders are not penalised for the first goal conceded, but for each subsequent goal a goalkeeper or defender is debited with the cost of one goal. In the event of their team not conceding a goal in a match, the goalkeeper and defenders receive a bonus equivalent to 0.6 of the cost of goal in the particular tournament. In the event of them not playing the whole match, the bonus is multiplied by the number of minutes goalkeepers and defenders are on the field and divided by the length of the match.

Example 1. A team loses a match 2:3. The goalkeeper and defenders who play the whole match receive –2 goals each.

Example 2. A team wins a match 2:0. The goalkeeper and defenders receive 0.6 of a goal each.

Midfielders

In the case of midfielders, the difference between the goals scored and conceded while they are on the field is calculated. Midfielders do not receive bonuses for "clean sheets".

Example: A team loses 2:5. A midfielder who plays the whole match receives (2 – 5) = –3 goals.

Strikers

Only goals scored by their teams count for strikers.

Example: a team loses 2:5. A striker that plays the whole match receives 2 goals.

Matches Taken into Account in Calculation of Ratings

All matches played by a player in the 18 months prior to the current day are taken into account. Matches played before that are not taken into account. The ratings for a player's last five matches are taken into account in full, and for the previous matches – with a coefficient of 0.1. A player's each subsequent match therefore supplants his rating for the first match of the last 18 months and for the first of the last five matches.

Example from the past. Progress of the rating of the Spanish goalkeeper Iker Casillas during ЕURO-2008: Casillas played 5 complete matches: 4 were won in normal time, one in a penalty shoot-out; 2 goals conceded – one in each of two matches; 3 "clean sheets"; 1 yellow card.

Rating before ЕURO-2008 – 133.27.

Spain – Russia – 4:1. Casillas' rating in the match – 15.4

Spain – Sweden – 2:1. Rating in the match – 15.4

Spain – Greece – 2:1. Did not play in the match

Spain – Italy – 0:0 (4:2 on penalties). Rating in the match – 14.55

Spain – Russia – 3:0. Rating in the match – 22.55

Spain – Germany – 1:0. Rating in the match – 22.95

Supplanted ratings:

First matches in the past 18 months: –1; 1.46; 1.46.

First of the last five matches: 14.6; 14.6; 20.6; 11; 11.

Rating after ЕURО-2008 – 158.34.

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